Discovering tools for community empowerment in local governance and economic development efforts.
It is intended to offer resources and explore ideas with the potential of purposefully directing the momentum needed for communities to create their own new community paradigms.
It seeks to help those interested in becoming active participants in the governance of their local communities rather than merely passive consumers of government service output. This blog seeks to assist individuals wanting to redefine their role in producing a more direct democratic form of governance by participating both in defining the political body and establishing the policies that will have an impact their community so that new paradigms for their community can be chosen rather than imposed.
Sunday, August 2, 2015
The What, Why and How of Design Thinking and Collective Impact part 2 of 3
Monday, August 5, 2013
Learning more about What is Design Thinking?
First though, what is design thinking? Design thinking is a creative means or methodology used in defining and solving problems, particularly complex or wicked problems from the perspective of human-centered design, also called user-centered design.
Design thinking is different from what we may normally think of as design, which is a matter of using a specific set of skills, such as graphic design, in the crafting of products and services.
Design thinkers, do not have to be designers in the usual sense, but instead can come from a broad range of disciplines and through training acquire a 'design mindset'. Then bringing together their different experiences and perspectives, they collaborate in learning to apply a process of design that combines both creative and analytical thinking to defining and solving significant, complex and wicked problems.
I thought that there might be some possible relationship to systems thinking which I am also learning more about. Both have a collaborative basis. Systems thinking arguably works on a more macro level which is understandable since systems thinking looks at systems as a whole. A more micro-focused means of collaboration has also been seen as being needed and a possible choice that has been considered is design thinking.
Now though, having learned more, I would say that design thinking goes beyond being micro-focused to drilling down into the community at a subatomic level of design by focusing on a specific individual. Design Thinking demonstrates that there is an important difference between designing for individuals as the average of a class or for a group of individuals and instead designing for one specific individual. The later is more aligned with a human-centered design or user-centered design perspective by emphasizing a deeper understanding of problems from the perspective of different stakeholders, not as a member of a class or a category, but as a unique individual. It can be applied in this way to the creation of innovative products, services and processes.
Design thinking is also more concrete in its application than I perceive systems thinking, which can be pretty conceptual. While design Thinking can make extensive use of prototyping, which can be done through virtual modeling, this is always only a step in the process taking a secondary role to empathizing with the stakeholder. Overall, design thinking is a far more in the field, hands-on approach.
What New Community Paradigms wants to strive for is to go beyond bringing individuals to serve as members of a design team and incorporate design thinking into a communal setting so that it could be used as needed by a community.
However, no matter how viable design thinking is as a means of addressing challenges, it makes no matter at a community level if we cannot get enough of the right members of the community into the same room. So learning about design thinking is only a first step. There is also a need to determine a way to incorporate into a community-based setting.
Design thinking can help even with this particular challenge by assisting with the designing of flexible workspace, connecting different people and devising a common process of creative and innovative problem-solving.
There will undoubtedly be challenges in creating a platform for meaningful, self-directed community engagement that is inclusive of a variety of perspectives and even different agendas. Usually, we get engaged at the behest of someone else for a specific project, cause or event like an election. This new path would not only require a ‘design mindset’ but a different type of ‘community mindset’. Connections would not only have to be based only on past shared history or similar experiences but on a shared community outlook or common purpose as well.
New Community Paradigms not only seeks to change what we are doing in local community governance but also how we are doing it. Networking is likely going to be an essential component with small groups networking into increasingly larger ones but still keeping their own identity based on a social trust different from the political quid pro quo of current local government politics.
At this early point in the class, another working premise is that design thinking could help communities navigate the maze inherent with complex ‘wicked’ challenges. One related question raised by the class forum is ‘How comfortable are you with uncertainty?’ Will consider examining that question in light of the complexity question in a future post.
Sunday, August 2, 2015
The What, Why and How of Design Thinking and Collective Impact part 3 of 3
The What, Why and How of Design Thinking and Collective Impact part 1 of 3
Monday, August 26, 2013
Incorporating Design Thinking into New Community Paradigms
Now the course is finishing up and the final assignment is to reflect on your experience with the design challenge and how you might apply the skills and mindsets of design thinking to your own work and interests.
In the early stages of the course they had us do some self-reflection about what we wanted to get out of the class and we then went on on to form Learning Squads. I started one named New Community Paradigms. For myself, the basis for both was this New Community Paradigms effort. It seems right then to return to this blog and have it be the platform for the final official review of the class. There will though be further explorations of what was taught in the class in future posts. There was too much for just one blog post.
My personal stated goal for the Design Thinking class was to see how it could be incorporated into a community-based direct deliberative democracy approach to community governance. Design thinking is an excursion into another previously unexplored arena, among those so far ventured into include ‘Livable Communities,’ ‘Placemaking,’ ‘Radical’ Community Engagement, and ‘Systems Thinking.’ Although I already had knowledge of Design Thinking and considered it as potentially being an important component of New Community Paradigms, this was the first time I had attempted a course on it.
I started at a reflection and formulation stage and I am still there but then I didn't expect the course to fit immediately and smoothly into my current efforts. I hoped that what I would learn could later be incorporated as both means by which I further developed those efforts and as its own end alone. That much as been achieved, now it is a matter of implementing it.
There was further self-reflection as to our individual approach to inquiry or the space of inquiry to be defined by three words, which for me due to an introverted and introspective personality type, were exploring, internalized, reflection. All happening within an environment encompassing space, people, and process dedicated to Design Thinking. There will be more reflection on these aspects with future blog posts.
With that as a basis, we began to explore a specific problem set or design challenge. I use the term problem set because it was crafted to encompass a wide and diverse set of issues within an important aspect of a great number of people’s lives, the transition from college to work. The focus, however, was on the process or the journey not the product or goal and not so much on asking the right questions but asking the questions the right way.
As was said in the Learning more about What is Design Thinking? post.
Now though, having learned more, I would say that design thinking goes beyond being micro-focused to drilling down into the community at a subatomic level of design by focusing on a specific individual. Design Thinking demonstrates that there is an important difference between designing for individuals as the average of a class or for a group of individuals and instead designing for one specific individual. The later is more aligned with a human-centered design or user-centered design perspective by emphasizing a deeper understanding of problems from the perspective of different stakeholders, not as a member of a class or a category, but as a unique individual. It can be applied in this way to the creation of innovative products, services and processes.
The purpose of addressing the problem set from the perspective of a unique stakeholder was to allow us to go through the Design Thinking process. The first phase was framing or defining the problem by establishing empathy with the ultimate stakeholder. The challenge could be examined through different lenses and stakeholders by talking to them and learning about their perspectives so that one discovered their unique problems that needed to be tackled. Government usually takes a one size or more to the point our size fits all approach. Government programs are usually designed to fit the needs of funders or overseers but very seldom is there a true focus on user needs. It has been a common philosophy of government that if you set the program resources up so as to keep those deemed undeserving out then the rest of the program will take care of itself.
I am not going to go into details of my particular project wanting to focus instead on the process but my interview was productive. However, I made the mistake of being too restrictive in selecting collected data to put on the final empathy map. I just needed a bigger map. More data or information would have helped to provide a clearer picture of the stakeholder for whom I was designing. The creating of this picture of the stakeholder reminded me largely of the Appreciative Inquiry approach. This is another yet known but unexplored arena to which more attention needs to be paid.
The next step was Ideate which for the assignment consisted of coming up with 50 ideas that could address the specific insight derived from the empathy and definition stage. Again, the focus was not on coming up with a single best fit answer but to generate an overabundance of ideas extending from the practical to the fantastical to the disruptive. Idea generation exercises included imagining addressing the challenge with a million dollars or if a 5-year-old had to implement it. Again, this is not something in which most city halls would care to partake but then most city halls are not bastions of innovation. For my part, I was only able to come up with 35 ideas. Partially because I left it too late and got burnt out before the deadline but perhaps also because my empathy and framed or defined insight was too focused limiting the possibility of generating ideas. Perhaps not an issue if one comes up with a viable idea but as will be shown later the ideas I finally implemented had limitations.
From the 50 or 35 ideas, 3 were chosen as most practical, most disruptive and favorite, and from those 2 were selected for the next stage of the assignment Prototype and Test. The fundamental idea I took from this stage was of failing forward, and I should add fast. This concept of prototyping or pretotyping to fail more efficiently, effortless or at far lower costs is further explained by Alberto Savoia, Google's Innovation Agitator and Engineering Director, through his "The Pretotyping Manifesto" presented to the Stanford Graduate School of Business in January of 2012.
At this stage, we were to build inexpensive, make that cheap throwaway models of what we were proposing as solutions or approaches to the insights through the ideas that we had generated. This is an approach followed by many innovative companies in the private sector but still seems inexplicable to most in city hall. In my experience, management was not even comfortable with an iterative process concerning the creation of something, wanting instead a final finished product without mistakes to be presented to the city council and public. This meant that once a course of action was decided upon early in the process that everything was done to justify that decision including selling it to the public. The notion that an idea should be allowed to fail and then try another one was inconceivable because it would mean that upper management or the city council had been wrong about something.
There was also a significant error in application with my own two prototypes, one an online platform similar to LinkedIn but dedicated to the stakeholder’s industry and the second being on online management training program similar to a combination between the Sim games and Second Life. The prototype format was a mock up of computer screens for both ideas by which I mean a series of text boxes with appropriate sounding titles and associated notes.
Both were well received by others in peer review for what they were designed to do but I realized after having gone through the process that they came up short regarding actually addressing the stakeholder’s immediate problem. They might have if they had already been built and partaking in the building of them could have potentially helped the stakeholder but the stakeholder did not see it that way. Wanting instead to depend upon their own set of skills despite any obstacles that may or may not arise. In actual field testing this would have meant putting my solution aside and looking for another by coming up with more ideas or revisiting the empathy and frame or define phases.
My idea could then be evaluated for implementation at a later stage, that however would have meant broadening the stakeholders who likely would have had other concerns. One of the artificial aspects of the class is that every project was able to see, at least virtually, the light of day. In a community setting, with large, diverse groups and competing interests, perhaps nothing gets done. From a community perspective, this is not necessarily a bad thing. It may be necessary and proper for other elements of civil society to step in to address certain challenges.
I already listed the difficulties that government and other more bureaucratic institutions might have in implementing Design Thinking processes. There could also be potential stumbling blocks concerning community activists doing it if there isn’t a set discipline to walk the fine line between stifling creativity and becoming too attached to an idea that isn’t going anywhere. If Design Thinking could be implemented in a community setting that could then become a needed skill by community development workers in the public and private sectors.
In this particular academic case though this is the end of the process, reflecting on what could have been done differently and how it could be applied to our own specific interests. I believe that this process could be applied in a larger community setting although most of us were only able to work on projects on our own. If we had worked together in groups, which seems to be more the norm for on-the-ground groups, there would have been far more ideas and many of our own ideas would have had quick but well deserved deaths early on in the process but the focus would be on the lesson not on the failure. The six person Design Thinking team is, I have to presume, optimal but in a community setting, particularly one with an established direct deliberative democratic approach to community governance, would then be evaluated for how it fits with the community’s vision and principles and further for how well it worked. Actual Stanford students have actual Stanford professors to do this with them. The final point that needs to be made is that when this balance of creativity and practical and useful outcomes is maintained the results of Design Thinking can be impressive as the upcoming PBS documentary Extreme by Design will demonstrate when it is aired in its entirety in December of this year. Future blog posts will likely feature snippets of the documentary.
The course will remain open providing the opportunity for further inquiry and reflection how Design Thinking can be incorporated into New Community Paradigms. Areas of interest in which I see Design Thinking being applied are Participatory Budgeting and more generally in addressing wicked complexity challenges by breaking them down into more addressable chunks.
Wednesday, July 24, 2013
New Community Paradigms Design Team at Design Thinking Action Lab
Monday, February 5, 2018
Final Draft NCP Fantasy Systems Thinking Team
The SP UK course, using Ray Ison’s chart, placed Forrester and Meadows, the first two selected, on the ontological side of a Y-axis of a systems thinking chart of influences, and Ackoff and Argyris, the second two selected, on the epistemological side, though still fairly close to the ontological. The X-axis of Ison's chart is developmental influences, growing in these instances out of Operations Research and Complexity Sciences respectively.
Sir Geoffrey Vickers could be seen as a foundation of the SP UK course’s approach to systems thinking. Admittedly, very little is known about him and there has been no exposure to his work before this. A good part of his work was on Appreciative Systems and Behaviors. His school of Social Systems though is placed by Ison on the ontology side in between Systems Dynamics and Information Sciences, Management Sciences and Management Learning.
Vickers corresponded with another contender from the SP UK list, Peter Checkland, who is squarely on the epistemological side. They discussed the relationship between systems ideas and real-world experience. Checkland, similar to Ison and the SP UK course, saw differences between what could be termed hard and soft systems perspectives, with soft systems treating the definition as a question of epistemology, as in what can we know or find out about the world? A hard or dynamic system takes a more ontological approach. The differences between the two approaches are provided by Dr. Mike Yearworth in a chart (slide 5 adapted from Checkland & Holwell, 2004).
The Viable Systems Model (VSM), developed by Stafford Beer, was featured in the blog post Systems Thinking - Sailing through Wicked Problems on Complex Seas. VSM has been seen as a dynamic system, though according to Ison is epistemologically based, said to be not a method or process but a model.
"It is an organizational representation of the elements and interactions considered essential for any system to be viable or autonomous".
“A viable system being one that is organized and operates in a manner such as to survive in its changing environment. Adaptability is one of the prime features of systems that survive."(Adapted from Wikipedia)
This video explanation on the Basis for the Viable Systems Model is narrated by Beer, himself.
The final selection for the team, however, is Michael C. Jackson, who, as featured in the post Enabling a Better Tomorrow through New Community Paradigms via Systems Thinking, developed another type of System of Systems Methodology (SOSM) framework. Jackson’s framework, rather than being divided between ontology and epistemology then defined by developmental influences, is defined by simple systems versus complex systems and by the type of relationship between participants, whether unitary, pluralist or conflictual (my preferred term, Jackson also used coercive). Jackson, as he explained in Critical Systems Thinking: Beyond the Fragments sought to,
"Relate developments in systems thinking to an increased sophistication in coming to terms with extreme complexity and an increased awareness of difficulties posed by the divergent values and interests of stakeholders.”
Jackson's framework puts Forrester, Meadows and Beer together under complex and unitary. Peter Checkland assumedly fits under Soft Systems Thinking, incorporating a pluralist perspective ranging from simple to complex. Vickers, Ackoff and Argyris assumedly fit somewhere in between (unfortunately, the original creator Systemswiki is no longer in existence).
Ison’s chart places Jackson, himself, under Critical System Thinking which seeks to bring unity to the diversity of different systems approaches by combining systems thinking and participatory methods in addressing challenges characterized by large scale, complexity, uncertainty, impermanence, and imperfection.
By incorporating nonlinear relationships, feedback loops, hierarchies, emergent properties, it seeks solutions to the issues of inclusion, exclusion and marginalization as determined by boundaries and their consequences.
How Jackson influences the approach the NCP Fantasy Systems Thinking team takes in applying systems thinking to real world situations and systems is the question. Understanding needs to come before enabling.
Despite an admitted bias towards what could be considered hard or dynamic approaches to systems thinking with the intention of understanding or diagnosing problems and solving them, NCP has been exposed before to the soft systems thinking side, most directly through the newly revised Dialogue, Deliberation, and Systemic Transformation (DDST) which it needs to be confessed has, until recently, been left grossly neglected. As was said in Using Systems Practice to Unravel Complexity (Hands-on) in learning about a situation, one can expect new insights and expect to redraw (one's maps) to incorporate those new insights. Redraw, however, can refer to far more than just a map, it can also include correcting basic material and revising premises and conclusions.
DDST, originally in Hackpad is now in Dropbox Paper. NCP sought to provide and develop a concept map of the intentional transformational process to take a complex world through to what was seen as "the more beautiful world our hearts know is possible."
Jackson's System of Systems Methodologies, again as discussed in Systems Thinking - Sailing through Wicked Problems on Complex Seas, suggested two potential pathways that could be created by following two different approaches, one hard systems thinking, Creating the Future and one a soft systems thinking approach, Transforming the Future.
These were then combined together under Bridging Creating and Transforming the Future (a multiple causes map), revealing where the maps intersected and where they diverged was with complexity appearing at the juncture at which obstacles could arise creating tolls to further progress or at which the two pathways could be bridged and further developed.
Previously though, the Direct Democracy and Systems Thinking Kumu map recognized that interactions would be done by groups of diverse, independent agents, not as single entities but would be pluralist, possibly conflictual and very likely often complex with two Casual Loop Diagrams, R1 Deliberative Democratic Dialogue and R2 Working with Systems Thinking. The process would be both ontological and epistemological in nature.
These two foundational reinforcing loops were later considered as creating a juncture between Design Thinking, Collective Impact and Systems Thinking with "Civic and Community Groups" being at the center in the blog post, The What, Why and How of Design Thinking and Collective Impact part 2 of 3.
The actual creation of community projects, programs or policies was envisioned being likely assisted with the use of design thinking, involving working with "Systems Thinking Facilitators" and other community government "Staff". The development of specific proposals for projects, programs or policies would come from the community or from democratically selected or assigned leadership in the community. It could also be useful in assisting in integrating Community Groups into a prototype system of Community Based Virtual Systemic Inquiry (influence map), again supported by the implementation of systems thinking in both a complex and participatory mode within Jackson’s SOSM Framework.
Achieving the challenge of actually implementing new community paradigms is far more complex. The paradox is that one has to deal both with the complexity of the situation being faced and the seeming complexity of finding the means of dealing with it through systems thinking.
The blog post The What, Why and How of Design Thinking and Collective Impact part 3 of 3 recognized that systems thinking alone is simply not enough. Systems thinking not only requires other disciplines and methodologies through which transformation and change can be implemented effectively, but should explicitly subordinate to a role of support, serving either as scaffolding for such efforts or strengthening the systemic infrastructure of such efforts.
As an example, the entire series of Systemic Design of Public Participation was seen as a viable vision for Solving Democracy’s Design Problem by addressing Public Participation Designed for Entrenched Incumbents as instances of espoused claims (examples of Stafford Beer’s POSIWID) being detrimental. Designing Public Participation Processes Map proposed to be a means of moving to a more viable, yet nonetheless more idealized system.
